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PvP vs PvE

Jiu · 1199


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on: June 13, 2020, 09:28:27 AM
my current plan is to make the game primary PvP (everyone can be attacked almost anytime) with safe zones like villages and couple of starting PvE zones near villages to let the newbies to gain some experience, stuff, etc.
When dead player can be summoned back by techniques such as Edo tensei.
Player near death should be lying on the ground unable to move, slowly dying. Could be healed back to normal state and such heavyweight techniques as Edo tensei are not required.
When dead player is teleported to graveyard and must find his corpse to respawn (same as WoW).

What do you think about that?
And there is one main question. Should player loose his stuff when die?


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Reply #1 on: June 13, 2020, 11:11:21 AM
I like the idea, mainly because i've played WoW a lot, in my opinion you should be able to loot the injured/dead player.
Makes it more fun to target someone with valuable loot.
And it gives a feeling of danger, which gives you the adrenaline rush when not being in a safe zone.


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Reply #2 on: January 04, 2022, 12:21:08 PM
I vote pve because I assume there will be one server only.  However, if there were to be a second server, I would definitely vote differently for that servers ruleset.  How about a poll for what the ruleset should be on a second server?