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Messages - Jiu

Pages: 1
1
Questions / Re: Engine and code preference?
« on: June 21, 2020, 12:29:48 AM »
Yep, I'm using Unity for client and .NET Core for server.
Probably yes but I'm not expert in this field.

2
Questions / Re: Village names
« on: June 21, 2020, 12:24:38 AM »
That's interesting question. My first plan was to use the original names of countries and hidden villages and follow any "better" fanart of naruto map. For example this one https://www.deviantart.com/fire-daimyo/art/NARUTO-COMPLETE-WORLD-MAP-625254407

But every other village can be named by community. Detailed map of the country with all the villages can be created by community too.


Would it be okay with you if we just used what SLO had in mind?
https://media.indiedb.com/images/games/1/24/23457/12182840_1204676442882034_2539138796914909162_o.jpg

I'm not sure about copyright of the SLO map.
It looks fine, but kinda small. If you take the map what I posted we can build the mainland first and then release the islands in the future.

3
Questions / Re: Clans and Organizations
« on: June 21, 2020, 12:21:06 AM »
In this stage I have not decided how to implement clans & organizations yet. Clans may have been binded to one clan per account for all characters on all servers.
Kekkei Genkai will be available as something like talent tree.

Organizations may work as a "guild". Quests for organizations will be available.

I'm opened to other/better ideas.

4
Questions / Re: Village names
« on: June 13, 2020, 01:32:15 PM »
That's interesting question. My first plan was to use the original names of countries and hidden villages and follow any "better" fanart of naruto map. For example this one https://www.deviantart.com/fire-daimyo/art/NARUTO-COMPLETE-WORLD-MAP-625254407

But every other village can be named by community. Detailed map of the country with all the villages can be created by community too.

5
Discussion / PvP vs PvE
« on: June 13, 2020, 09:28:27 AM »
Hey,
my current plan is to make the game primary PvP (everyone can be attacked almost anytime) with safe zones like villages and couple of starting PvE zones near villages to let the newbies to gain some experience, stuff, etc.
When dead player can be summoned back by techniques such as Edo tensei.
Player near death should be lying on the ground unable to move, slowly dying. Could be healed back to normal state and such heavyweight techniques as Edo tensei are not required.
When dead player is teleported to graveyard and must find his corpse to respawn (same as WoW).

What do you think about that?
And there is one main question. Should player loose his stuff when die?

6
Suggestions / Re: Make a "Character" section
« on: June 12, 2020, 08:18:52 AM »
done

7
News & Announcements / Discord
« on: June 08, 2020, 07:14:23 PM »
Hello everyone,
I made a discord channel for the game.
https://discord.gg/Y8N3Paj

8
News & Announcements / Dev preview #1
« on: June 04, 2020, 12:04:16 AM »
First preview of current progress.

https://www.youtube.com/watch?v=9ye_VTbXBA4

9
News & Announcements / IndieDB
« on: June 01, 2020, 11:35:04 AM »
Just to remain you we have our game info posted also on IndieDB. https://www.indiedb.com/games/shinobi-world

10
News & Announcements / Development plan for June 2020
« on: June 01, 2020, 10:01:23 AM »
Focus on game logic instead of graphics/map.
Make game launcher with login and auto updates.
CI/CD deployments to kubernetes (server) + autopatcher updates.
melee combat
NPC animals to kill
simple skill system (level upgrade, etc.)
Audio Manager

UI:
Inventory - backpacks (more like WoW)
action bars
status bar (health, chakra, stamina, exp, level) - for user, target, summoned pet
usable items - logic
jutsus - spellbook, cast, etc.

Extra:
map,
minimap
chat
character equipment

11
News & Announcements / Re: Shinobi World is back!
« on: May 31, 2020, 12:37:51 PM »
can i test the game?

Unfortunately, there isn't any release yet. But I'll try my best and bring demo in the next week.

12
News & Announcements / Shinobi World is back!
« on: May 30, 2020, 09:00:50 AM »
Hello everyone,
Things have changed and we decided to start working on Shinobi World again.

Some fast news:
We got domain Shinobi-world.com where is the forum now.
Server has been rewritten from scratch.
Project was updated to Universal Rendering Pipeline which allows the best graphic performance with minimum requirements.
Game will be available for Windows, Mac and Linux!
And most important thing, we got sponsor so now we can invest to commercial assets at least.

Currently we are looking for game designers and map editors.



Happy to see you again!
Jiu

Pages: 1