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Topics - Jiu

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News & Announcements / First screenshot from the game!
« on: March 26, 2021, 01:23:54 AM »
finally lighting works, basic terrain is created and here is the first screenshot from the game! (finally)

I think I'll stick to the low poly style of the game. Trees are easily climbable and you can stand on the branches or on top of the trees.

News & Announcements / Slow but still there
« on: March 18, 2021, 02:04:10 PM »
I know any new informations has not been released in a year or so.

Development of server is still active (server is also used for one another project).
Client was updated to the latest Unity version and also switched to HDRP rendering pipeline.
Client networking is also under active (but slow) development.
I'm not graphic designer so I'm unable to do 3D stuff so game is now in more like WoW style general RPG state than "Naruto" game.

My goals are now make full server/client networking, server persistence and implement client UI for inventory, jutsus, missions and so on.
So game will not looks like Naruto game until this is done. Then I'll start to look for some designers.

Discussion / PvP vs PvE
« on: June 13, 2020, 09:28:27 AM »
my current plan is to make the game primary PvP (everyone can be attacked almost anytime) with safe zones like villages and couple of starting PvE zones near villages to let the newbies to gain some experience, stuff, etc.
When dead player can be summoned back by techniques such as Edo tensei.
Player near death should be lying on the ground unable to move, slowly dying. Could be healed back to normal state and such heavyweight techniques as Edo tensei are not required.
When dead player is teleported to graveyard and must find his corpse to respawn (same as WoW).

What do you think about that?
And there is one main question. Should player loose his stuff when die?

News & Announcements / Discord
« on: June 08, 2020, 07:14:23 PM »
Hello everyone,
I made a discord channel for the game.

News & Announcements / Dev preview #1
« on: June 04, 2020, 12:04:16 AM »
First preview of current progress.

News & Announcements / IndieDB
« on: June 01, 2020, 11:35:04 AM »
Just to remain you we have our game info posted also on IndieDB.

News & Announcements / Development plan for June 2020
« on: June 01, 2020, 10:01:23 AM »
Focus on game logic instead of graphics/map.
Make game launcher with login and auto updates.
CI/CD deployments to kubernetes (server) + autopatcher updates.
melee combat
NPC animals to kill
simple skill system (level upgrade, etc.)
Audio Manager

Inventory - backpacks (more like WoW)
action bars
status bar (health, chakra, stamina, exp, level) - for user, target, summoned pet
usable items - logic
jutsus - spellbook, cast, etc.

character equipment

News & Announcements / Shinobi World is back!
« on: May 30, 2020, 09:00:50 AM »
Hello everyone,
Things have changed and we decided to start working on Shinobi World again.

Some fast news:
We got domain where is the forum now.
Server has been rewritten from scratch.
Project was updated to Universal Rendering Pipeline which allows the best graphic performance with minimum requirements.
Game will be available for Windows, Mac and Linux!
And most important thing, we got sponsor so now we can invest to commercial assets at least.

Currently we are looking for game designers and map editors.

Happy to see you again!

Pages: 1